Sponza & normal mapping

This demo is my second one, created to test the engine with a heavier scene, and with textures.

The shading used is a basic phong shading. Since normal maps were already provided with the model, I decided to give them a try and took this opportunity to implement it without using precomputed tangents.

Controls

Sources

The model is the famous Sponza model remodelled by Frank Meinl at Crytek, which I downloaded from the McGuire Graphics Data repository.

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