Sponza & normal mapping
This demo is my second one, created to test the engine with a heavier scene, and with textures.
The shading used is a basic phong shading. Since normal maps were already provided with the model, I decided to give them a try and took this opportunity to implement it without using precomputed tangents.
Controls
- left click: rotate the camera around the focus point.
- middle click: move the focus point in a screen aligned plane.
- right click: zoom in / out.
Sources
The model is the famous Sponza model remodelled by Frank Meinl at Crytek, which I downloaded from the McGuire Graphics Data repository.